Card Anatomy
When this unit attacks, deal 1 damage to all enemy Guardians.
Resources needed to play via Pitching.
Name (Center) | Type • Rarity Icon • Subtype
Contains Effect and Lore (Italic).
Attack Strength
HP / Pitch Value
Game Setup
Deck
40 Cards
Limits
Standard: Max 3
UR / Legendary / Unique: Max 1
Starting Hand
Player 1: 5 Cards
Player 2: 6 Cards
Resource System: The Pitch
In RiX, you do not gain passive Mana each turn. Players must manage their hand as their primary resource.
How to Pay Cost
- 1Select a card in your hand to "Pitch" (Discard).
- 2Gain Mana equal to the Base Rix of that card.Exception: "Realix" type cards provide Mana equal to only half of their Rix (Rix / 2, rounded down).
- 3You can pitch multiple cards to meet the required Cost.
Turn Structure
Start Turn & Draw
- Draw: Draw 1 card.
- Aura Refresh: System recalculates Aura buffs.
- Untap/Unfreeze: Units recover states.
Main Phase (Action)
Perform unlimited actions as long as you have resources:
- Play Card: Summon Servants, Cast Spells (Pay via Pitching).
- Active Skill: Use abilities (e.g., Tap: Heal 2).
Battle Phase (Combat)
Command Servants to attack (Summoning Sickness applies).
2. Flying bypasses ground Guardians (unless Reach/Flying).
3. Otherwise, target any Servant or Player (Face).
End Turn
- Temporary buffs expire.
- End-of-turn passives trigger.
Keywords & Abilities
Auras & Passive Effects
1. Buff Aura
Increases Power/Rix or grants Keywords to allies. (e.g., Goblin King)
2. Tax Aura
Imposes restrictions on opponent. (e.g., Glacius: Pay 1 to attack)
3. Triggered Passive
Activates upon specific conditions. (e.g., End of turn: Restore 1 Rix)