Official Rulebook

RiX: Field Manual

Objective

Destroy the opponent by reducing their HP from 20 to 0.

Core Concept: Smartly manage your HP, Cards, and Pitch resources.

01

Card Anatomy

3
Crimson Drake
ServantDragon
[Flying], [Haste]
When this unit attacks, deal 1 damage to all enemy Guardians.
"Its wings burn with the fury of a thousand suns, scorching the earth beneath."
4
5
Cost (Top Left)

Resources needed to play via Pitching.

Name & Type Line

Name (Center) | Type • Rarity Icon • Subtype

Text Box

Contains Effect and Lore (Italic).

Power

Attack Strength

Rix

HP / Pitch Value

02

Game Setup

Deck

40 Cards

Limits

Standard: Max 3

UR / Legendary / Unique: Max 1

Starting Hand

Player 1: 5 Cards

Player 2: 6 Cards

03

Resource System: The Pitch

In RiX, you do not gain passive Mana each turn. Players must manage their hand as their primary resource.

How to Pay Cost

  1. 1Select a card in your hand to "Pitch" (Discard).
  2. 2
    Gain Mana equal to the Base Rix of that card.
    Exception: "Realix" type cards provide Mana equal to only half of their Rix (Rix / 2, rounded down).
  3. 3You can pitch multiple cards to meet the required Cost.
Strategic Note: High-Rix cards can serve as tanky units on the board OR as "High-Energy Batteries" to play other cards. Choose wisely!
04

Turn Structure

Phase 1

Start Turn & Draw

  • Draw: Draw 1 card.
  • Aura Refresh: System recalculates Aura buffs.
  • Untap/Unfreeze: Units recover states.
Phase 2

Main Phase (Action)

Perform unlimited actions as long as you have resources:

  • Play Card: Summon Servants, Cast Spells (Pay via Pitching).
  • Active Skill: Use abilities (e.g., Tap: Heal 2).
Phase 3

Battle Phase (Combat)

Command Servants to attack (Summoning Sickness applies).

Targeting Rules:1. Must attack Guardian first.
2. Flying bypasses ground Guardians (unless Reach/Flying).
3. Otherwise, target any Servant or Player (Face).
Phase 4

End Turn

  • Temporary buffs expire.
  • End-of-turn passives trigger.
05

Keywords & Abilities

HasteCan attack immediately on the turn it is summoned.
GuardianMust be attacked first (Taunt).
FlyingCan bypass ground Guardians. Harder to block.
ReachCan block Flying units.
First StrikeDeals damage before the opponent.
Double StrikeAttacks twice (First hit is First Strike).
TrampleExcess damage to blocker carries over to player.
WardCannot be targeted by Spells or Effects.
UniqueOnly 1 copy allowed on the field (Legend Rule).
FrozenCannot attack or use skills next turn.
SilenceRemoves all abilities and buffs.
BerserkAttacks aggressively (often automatic).
06

Auras & Passive Effects

1. Buff Aura

Increases Power/Rix or grants Keywords to allies. (e.g., Goblin King)

Timing RuleSystem redistributes buffs only at Start of Turn. Mid-turn summons wait until next turn.

2. Tax Aura

Imposes restrictions on opponent. (e.g., Glacius: Pay 1 to attack)

Real-timeWorks immediately when the action occurs.

3. Triggered Passive

Activates upon specific conditions. (e.g., End of turn: Restore 1 Rix)

ConditionTriggers automatically during the specified phase.